19 lines
481 B
C++
Executable file
19 lines
481 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EnemyDeepPathfinderCharacter.h"
|
|
#include "InsectSwarmEnemy.generated.h"
|
|
|
|
class UParticleSystemComponent;
|
|
|
|
UCLASS(Abstract, Blueprintable)
|
|
class AInsectSwarmEnemy : public AEnemyDeepPathfinderCharacter {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
|
|
UParticleSystemComponent* SwarmParticles;
|
|
|
|
public:
|
|
AInsectSwarmEnemy();
|
|
};
|
|
|