21 lines
610 B
C++
Executable file
21 lines
610 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Curves/CurveFloat.h"
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#include "DebrisActorComponent.h"
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#include "InfluencerComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UInfluencerComponent : public UDebrisActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve ProbabilityCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve ScaleCurve;
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public:
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UInfluencerComponent();
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};
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