41 lines
1.2 KiB
C++
Executable file
41 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "IsInDangerSigDelegate.h"
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#include "InDangerComponent.generated.h"
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class UHealthComponentBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UInDangerComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FIsInDangerSig OnInDanger;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UHealthComponentBase> ParentHealthComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DamageTimeLimit;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DamageThreshold;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool RunsOnClients;
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public:
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UInDangerComponent();
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UFUNCTION(BlueprintCallable)
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void SetIsActive(bool aFlag);
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UFUNCTION(BlueprintCallable)
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void OnDamage(float Amount);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsActive() const;
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};
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