35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/AudioComponent.h"
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#include "Templates/SubclassOf.h"
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#include "ImpactAudioComponent.generated.h"
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class AActor;
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class UHealthComponentBase;
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class UImpactAudioComponent;
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class USceneComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UImpactAudioComponent : public UAudioComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName AudioParameterSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DecelerationThreshold;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ListenForDeath;
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public:
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UImpactAudioComponent();
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UFUNCTION(BlueprintCallable)
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void OnOwnerDeath(UHealthComponentBase* HealthComponent);
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UFUNCTION(BlueprintCallable)
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static UImpactAudioComponent* AddImpactAudioToActor(AActor* Actor, USceneComponent* AttachToComponent, TSubclassOf<UImpactAudioComponent> ComponentClass);
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};
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