37 lines
1.2 KiB
C++
Executable file
37 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "IconGenerationBase.h"
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#include "IconGenerationCharacter.generated.h"
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class UBeardColorVanityItem;
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class UIconSceneCaptureComponent;
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class UMaterialInterface;
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class USkeletalMeshComponent;
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UCLASS(Blueprintable)
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class AIconGenerationCharacter : public AIconGenerationBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInterface* OrigBaseMaterial;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* Mesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* BodyMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UBeardColorVanityItem* HairColor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInterface* ArmorMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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TArray<UIconSceneCaptureComponent*> CaptureComponents;
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public:
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AIconGenerationCharacter();
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};
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