DRG-Femboy-Voice/Source/FSD/Public/IconGenerationCharacter.h
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "IconGenerationBase.h"
#include "IconGenerationCharacter.generated.h"
class UBeardColorVanityItem;
class UIconSceneCaptureComponent;
class UMaterialInterface;
class USkeletalMeshComponent;
UCLASS(Blueprintable)
class AIconGenerationCharacter : public AIconGenerationBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UMaterialInterface* OrigBaseMaterial;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* Mesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* BodyMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBeardColorVanityItem* HairColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* ArmorMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UIconSceneCaptureComponent*> CaptureComponents;
public:
AIconGenerationCharacter();
};