DRG-Femboy-Voice/Source/FSD/Public/HugeExplosionComponent.h
2025-04-15 12:39:31 -07:00

29 lines
827 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "HugeExplosionComponent.generated.h"
class UParticleSystem;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UHugeExplosionComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* ExplosionEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExplosionSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExplosionSize;
public:
UHugeExplosionComponent();
UFUNCTION(BlueprintCallable)
void TriggerExplosion(FVector Location);
};