43 lines
1.4 KiB
C++
Executable file
43 lines
1.4 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Perception/AIPerceptionTypes.h"
|
|
#include "HostileGuntowerModule.h"
|
|
#include "HostileTargetingGuntowerModule.generated.h"
|
|
|
|
class AActor;
|
|
|
|
UCLASS(Blueprintable)
|
|
class AHostileTargetingGuntowerModule : public AHostileGuntowerModule {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<AActor*> SensedTargets;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TurretRotationSpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
|
|
AActor* TargetedActor;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TargetingRotationSpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName TargetingFromBone;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TimeUntilForgetTarget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool AlwaysUpdateAimRotation;
|
|
|
|
public:
|
|
AHostileTargetingGuntowerModule();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus);
|
|
|
|
};
|
|
|