DRG-Femboy-Voice/Source/FSD/Public/HitReactionComponent.h
2025-04-15 12:39:31 -07:00

39 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HitReactionComponent.generated.h"
class UAnimSequenceBase;
class USkeletalMeshComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UHitReactionComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UAnimSequenceBase*> HitReactions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FirstHitReactBlendIn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float OverrideHitReactBlendIn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AllowHitReactions;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* SkeletalMesh;
public:
UHitReactionComponent();
UFUNCTION(BlueprintCallable)
void PlayHitReaction();
protected:
UFUNCTION(BlueprintCallable)
void OnDamageTaken(float Amount);
};