18 lines
444 B
C++
Executable file
18 lines
444 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "AfflictionEffect.h"
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#include "HeroEnemyAfflictionEffect.generated.h"
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UCLASS(Abstract, Blueprintable)
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class UHeroEnemyAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag TagToAdd;
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public:
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UHeroEnemyAfflictionEffect();
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};
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