DRG-Femboy-Voice/Source/FSD/Public/HeroEnemies.h
2025-04-15 12:39:31 -07:00

29 lines
736 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "EliteEnemyEntry.h"
#include "RunningMissionBP.h"
#include "HeroEnemies.generated.h"
class APawn;
class UEnemyDescriptor;
UCLASS(Abstract, Blueprintable)
class UHeroEnemies : public URunningMissionBP {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery AllowedQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UEnemyDescriptor*, FEliteEnemyEntry> Entries;
public:
UHeroEnemies();
protected:
UFUNCTION(BlueprintCallable)
void OnEnemySpawned(APawn* enemy, UEnemyDescriptor* descriptor);
};