DRG-Femboy-Voice/Source/FSD/Public/HeliumTank.h
2025-04-15 12:39:31 -07:00

42 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "EInputKeys.h"
#include "PitchedUsers.h"
#include "HeliumTank.generated.h"
class AHeliumTank;
class APlayerCharacter;
class UAudioComponent;
class UCurveFloat;
UCLASS(Blueprintable)
class AHeliumTank : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveFloat* PitchCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_PitchedUsers, meta=(AllowPrivateAccess=true))
TArray<FPitchedUsers> PitchedUsers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
AHeliumTank* Leader;
public:
AHeliumTank();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnUsedBy(APlayerCharacter* User, EInputKeys Key);
UFUNCTION(BlueprintCallable)
void OnShoutStarted(APlayerCharacter* Player, UAudioComponent* audio);
UFUNCTION(BlueprintCallable)
void OnRep_PitchedUsers();
};