33 lines
958 B
C++
Executable file
33 lines
958 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "DamageSigDelegate.h"
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#include "HealthDamageTracker.generated.h"
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class UHealthComponentBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UHealthDamageTracker : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDamageSig OnTrackedPercentageReachedEvent;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TiggerOnPercentage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UHealthComponentBase* Health;
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public:
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UHealthDamageTracker();
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UFUNCTION(BlueprintCallable)
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void ResetTrackedDamage();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnDamageTaken(float Amount);
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};
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