DRG-Femboy-Voice/Source/FSD/Public/HealthDamageTracker.h
2025-04-15 12:39:31 -07:00

33 lines
958 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "DamageSigDelegate.h"
#include "HealthDamageTracker.generated.h"
class UHealthComponentBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UHealthDamageTracker : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDamageSig OnTrackedPercentageReachedEvent;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TiggerOnPercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UHealthComponentBase* Health;
public:
UHealthDamageTracker();
UFUNCTION(BlueprintCallable)
void ResetTrackedDamage();
protected:
UFUNCTION(BlueprintCallable)
void OnDamageTaken(float Amount);
};