DRG-Femboy-Voice/Source/FSD/Public/HealingStatusEffectItem.h
2025-04-15 12:39:31 -07:00

32 lines
916 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RandRange.h"
#include "StatusEffectItem.h"
#include "HealingStatusEffectItem.generated.h"
class UPawnAffliction;
UCLASS(Blueprintable, EditInlineNew)
class UHealingStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HealPercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float NoDamageTimeRequired;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPawnAffliction* PawnAffliction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange Amount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IgnoreCanTakeDamage;
public:
UHealingStatusEffectItem();
};