41 lines
1.2 KiB
C++
Executable file
41 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Curves/CurveFloat.h"
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#include "EnemyDeepPathfinderCharacter.h"
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#include "HalloweenSkull.generated.h"
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UCLASS(Blueprintable)
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class AHalloweenSkull : public AEnemyDeepPathfinderCharacter {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector WobbleSpeeds;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector WobbleRanges;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve AlertedMovement;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AlertedMovementScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AlertedMovementTimeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float JawMovementSpeed;
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public:
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AHalloweenSkull();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnJawClosed();
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UFUNCTION(BlueprintCallable)
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void OnAlert();
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};
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