DRG-Femboy-Voice/Source/FSD/Public/HackingToolItem.h
2025-04-15 12:39:31 -07:00

43 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AnimatedItem.h"
#include "HackingToolItem.generated.h"
class UHackingUsableComponent;
UCLASS(Abstract, Blueprintable)
class FSD_API AHackingToolItem : public AAnimatedItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, ReplicatedUsing=OnRep_HackingUsable, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UHackingUsableComponent> HackingUsable;
public:
AHackingToolItem();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_HackingCompleted(UHackingUsableComponent* InUsable, bool InHackingSuccessful);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveHackingStarted();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivedActionReleased();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceivedActionPressed();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveActionClick();
UFUNCTION(BlueprintCallable)
void OnRep_HackingUsable();
UFUNCTION(BlueprintCallable)
void HackingCompleted(bool InHackingSuccessful);
};