57 lines
1.8 KiB
C++
Executable file
57 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/EngineTypes.h"
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#include "Projectile.h"
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#include "GuntowerLineProjectile.generated.h"
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class UDamageComponent;
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class UParticleSystemComponent;
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class USceneComponent;
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UCLASS(Blueprintable)
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class AGuntowerLineProjectile : public AProjectile {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLineDestroy, FHitResult, Result);
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protected:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLineDestroy OnLineDestroy;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USceneComponent* LeftLinePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USceneComponent* RightLinePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageComponent* DamageComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UParticleSystemComponent* BeamParticles;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PlatformDissolveRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PlatformDissolveSqueeze;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UParticleSystemComponent* HitParticles;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeBetweenLineChecks;
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public:
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AGuntowerLineProjectile();
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protected:
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UFUNCTION(BlueprintCallable)
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void TurnOffParticles();
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public:
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UFUNCTION(BlueprintCallable)
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void Fire(const FVector& Origin, const FVector& Direction, float Distance);
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};
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