DRG-Femboy-Voice/Source/FSD/Public/GooGunProjectile.h
2025-04-15 12:39:31 -07:00

33 lines
859 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Projectile.h"
#include "Templates/SubclassOf.h"
#include "GooGunProjectile.generated.h"
class AActor;
class AGooGunPuddle;
class UPrimitiveComponent;
UCLASS(Blueprintable)
class AGooGunProjectile : public AProjectile {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PuddleLifeTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 FragmentCount;
public:
AGooGunProjectile();
protected:
UFUNCTION(BlueprintCallable)
AGooGunPuddle* SpawnPuddle(FTransform Transform, TSubclassOf<AGooGunPuddle> PuddleClass);
UFUNCTION(BlueprintCallable)
void DealSocketArmorDamage(AActor* Actor, UPrimitiveComponent* Target);
};