DRG-Femboy-Voice/Source/FSD/Public/GooGunAnimInstance.h
2025-04-15 12:39:31 -07:00

32 lines
995 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "GooGunAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UGooGunAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool isCharging;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ChargePercentVisual;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ChargePercent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float OverChargePercent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float BarrelRotationRate;
public:
UGooGunAnimInstance();
UFUNCTION(BlueprintCallable)
void SetTargetBarrelRotationRate(float RotationRate);
};