DRG-Femboy-Voice/Source/FSD/Public/GibPartsList.h
2025-04-15 12:39:31 -07:00

22 lines
583 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GibPartsList.generated.h"
class UMaterialInstance;
class UNiagaraComponent;
class UStaticMesh;
UCLASS(Blueprintable)
class UGibPartsList : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UStaticMesh*> GibMeshes;
UGibPartsList();
UFUNCTION(BlueprintCallable, BlueprintPure=false)
void SetGibMeshesAndMaterialsOnFX(UNiagaraComponent* ns, UMaterialInstance* Material, float Scale) const;
};