22 lines
583 B
C++
Executable file
22 lines
583 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GibPartsList.generated.h"
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class UMaterialInstance;
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class UNiagaraComponent;
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class UStaticMesh;
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UCLASS(Blueprintable)
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class UGibPartsList : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UStaticMesh*> GibMeshes;
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UGibPartsList();
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UFUNCTION(BlueprintCallable, BlueprintPure=false)
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void SetGibMeshesAndMaterialsOnFX(UNiagaraComponent* ns, UMaterialInstance* Material, float Scale) const;
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};
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