DRG-Femboy-Voice/Source/FSD/Public/GetFriendsListBlueprintCallProxy.h
2025-04-15 12:39:31 -07:00

28 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "BlueprintGetFriendsListDelegateDelegate.h"
#include "GetFriendsListBlueprintCallProxy.generated.h"
class UGetFriendsListBlueprintCallProxy;
class UObject;
UCLASS(Blueprintable)
class UGetFriendsListBlueprintCallProxy : public UOnlineBlueprintCallProxyBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlueprintGetFriendsListDelegate OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlueprintGetFriendsListDelegate OnFailure;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UObject* WorldContextObject;
UGetFriendsListBlueprintCallProxy();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UGetFriendsListBlueprintCallProxy* GetFriendsList(UObject* NewWorldContextObject, const FString& ListName);
};