47 lines
1.5 KiB
C++
Executable file
47 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EGeneratorIconType.h"
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#include "EPickaxePartLocation.h"
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#include "PickaxeSet.h"
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#include "GenerateIconInfo.generated.h"
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class UItemSkin;
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class UPickaxePart;
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class UPlayerCharacterID;
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class UVanityItem;
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USTRUCT(BlueprintType)
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struct FGenerateIconInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EGeneratorIconType IconType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UPickaxePart* PickaxePart;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FPickaxeSet PickaxeSet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EPickaxePartLocation PickaxePartLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UItemSkin* ItemSkin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UVanityItem* Item;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* Character;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector2D Size;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bShowCloseUp;
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FSD_API FGenerateIconInfo();
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};
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