58 lines
1.9 KiB
C++
Executable file
58 lines
1.9 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "IRandRange.h"
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#include "ResourceData.h"
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#include "Templates/SubclassOf.h"
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#include "GemResourceData.generated.h"
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class AFSDGameState;
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class AGem;
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class UDebrisBase;
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class UDebrisPositioning;
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class UGemResourceCreator;
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UCLASS(Blueprintable)
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class UGemResourceData : public UResourceData {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDebrisPositioning* DebrisPositioning;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool CheckIfCompletelyCoveredByTerrain;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FIRandRange GemValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UGemResourceCreator* ResourceCreator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float InfluencerRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftObjectPtr<UDebrisBase>> Debris;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftClassPtr<AGem>> GemClasses;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ImportantRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<AGem>> GemClassesLoaded;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UDebrisBase*> DebrisLoaded;
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public:
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UGemResourceData();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 GetCollectedGemsCreditValue(AFSDGameState* GameState);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 GetCollectedGemsAmount(AFSDGameState* GameState);
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};
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