DRG-Femboy-Voice/Source/FSD/Public/Gem.h
2025-04-15 12:39:31 -07:00

35 lines
953 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CarriableItem.h"
#include "Gem.generated.h"
class UCarriableInstantUsable;
class UResourceData;
UCLASS(Abstract, Blueprintable)
class FSD_API AGem : public ACarriableItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCarriableInstantUsable* Usable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UResourceData* ResourceType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ResourceAmount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool hasBeenReleased;
public:
AGem();
UFUNCTION(BlueprintCallable)
void SetHasBeenReleased(bool NewHasBeenReleased);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetHasBeenReleased() const;
};