27 lines
814 B
C++
Executable file
27 lines
814 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EItemPreviewStatus.h"
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#include "GearStatEntry.generated.h"
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USTRUCT(BlueprintType)
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struct FGearStatEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FText Text;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FText Value;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FText BaseValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FText UpgradeValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EItemPreviewStatus PreviewStatus;
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FSD_API FGearStatEntry();
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};
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