DRG-Femboy-Voice/Source/FSD/Public/GatlingGun.h
2025-04-15 12:39:31 -07:00

76 lines
2.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BeltDrivenWeapon.h"
#include "GatlingGun.generated.h"
class AActor;
class UDamageComponent;
class UFSDPhysicalMaterial;
class UFXSystemAsset;
UCLASS(Blueprintable)
class AGatlingGun : public ABeltDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool BarrelProximityDamageEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BarrelProximityDamageDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BarrelProximityDamageRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BarrelProximityDamageLength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeBetweenProximityDamageTicks;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamageMultiplierAtMaxStabilization;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* HotShellsTracerParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HeatRemovedOnKill;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool CriticalOverheatEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_HotShellsTracerOn, meta=(AllowPrivateAccess=true))
bool HotShellsOn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HotShellsTemperatureRequired;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* DamageComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* BarrelProximityDamageComponent;
public:
AGatlingGun();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_SetHotShellsOn(bool hotShellsIsOn);
UFUNCTION(BlueprintCallable)
void OnRep_HotShellsTracerOn();
UFUNCTION(BlueprintCallable)
void OnGatlingTemperatureChanged(float Temperature, bool isOverheated);
UFUNCTION(BlueprintCallable)
void OnEnemyKilled(AActor* Target, UFSDPhysicalMaterial* PhysMat, bool wasDirectHit);
UFUNCTION(BlueprintCallable, Client, Reliable)
void Client_RemoveHeat();
};