DRG-Femboy-Voice/Source/FSD/Public/GameStats.h
2025-04-15 12:39:31 -07:00

35 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Info.h"
#include "GameStats.generated.h"
class UCappedResource;
class USeamlessTravelEventKey;
UCLASS(Blueprintable)
class AGameStats : public AInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
int32 NumberOfPlayersEscapedInPod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
float TotalGoldMined;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
int32 TotalEnemiesKilled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
int32 MissionHaz;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
TArray<USeamlessTravelEventKey*> EventKeys;
AGameStats();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void OnPlayerMinedGold(UCappedResource* Resource, float Amount);
};