27 lines
720 B
C++
Executable file
27 lines
720 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameDLCSettings.generated.h"
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class UGameDLC;
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class UObject;
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UCLASS(Blueprintable)
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class FSD_API UGameDLCSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSet<UGameDLC*> StoreDLCs;
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public:
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UGameDLCSettings();
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
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TArray<UGameDLC*> GetStoreDLCs(UObject* WorldContext);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
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TArray<UGameDLC*> GetAnnouncableDLCs(UObject* WorldContext);
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};
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