DRG-Femboy-Voice/Source/FSD/Public/GameDLCSettings.h
2025-04-15 12:39:31 -07:00

27 lines
720 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameDLCSettings.generated.h"
class UGameDLC;
class UObject;
UCLASS(Blueprintable)
class FSD_API UGameDLCSettings : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSet<UGameDLC*> StoreDLCs;
public:
UGameDLCSettings();
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
TArray<UGameDLC*> GetStoreDLCs(UObject* WorldContext);
protected:
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
TArray<UGameDLC*> GetAnnouncableDLCs(UObject* WorldContext);
};