DRG-Femboy-Voice/Source/FSD/Public/GDItemCategoryIDs.h
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GDItemCategoryIDs.generated.h"
class UCategoryID;
USTRUCT(BlueprintType)
struct FGDItemCategoryIDs {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* OverclockID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* ItemSkinID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* VanityID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* PickaxePartID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* WeaponID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* CraftingID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* ForgeID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCategoryID* BoscoSkinID;
FSD_API FGDItemCategoryIDs();
};