DRG-Femboy-Voice/Source/FSD/Public/GDCharacterRetirement.h
2025-04-15 12:39:31 -07:00

28 lines
877 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RetirementCostItem.h"
#include "Templates/SubclassOf.h"
#include "GDCharacterRetirement.generated.h"
class UCampaign;
class UPlayerCharacterID;
USTRUCT(BlueprintType)
struct FGDCharacterRetirement {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UPlayerCharacterID*, TSubclassOf<UCampaign>> Campaigns;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UPlayerCharacterID*, FRetirementCostItem> RetirementCost;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<float> CreditsCostMultipliers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<float> ResourceCostMultipliers;
FSD_API FGDCharacterRetirement();
};