DRG-Femboy-Voice/Source/FSD/Public/GDAudio.h
2025-04-15 12:39:31 -07:00

40 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "GDAudio.generated.h"
class AFSDReverbVolume;
class UDynamicReverbComponent;
class USoundAttenuation;
USTRUCT(BlueprintType)
struct FGDAudio {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USoundAttenuation> FirstPersonHitscanAttenuationOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFSDReverbVolume> ReverbActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UDynamicReverbComponent> DynamicReverbClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SmallCaveRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MediumCaveRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LargeCaveRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FirstPersonPriority;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ThirdPersonPriority;
FSD_API FGDAudio();
};