DRG-Femboy-Voice/Source/FSD/Public/FormationsManagerComponent.h
2025-04-15 12:39:31 -07:00

23 lines
675 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "FormationsManagerComponent.generated.h"
class UEnemySpawnManager;
class UFormationData;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFormationsManagerComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UEnemySpawnManager* SpawnManager;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFormationData*> FormationData;
public:
UFormationsManagerComponent();
};