30 lines
963 B
C++
Executable file
30 lines
963 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EGrabberState.h"
|
|
#include "SimpleMovingEnemyAnimInstance.h"
|
|
#include "FlyingLifterAnimInstance.generated.h"
|
|
|
|
UCLASS(Blueprintable, NonTransient)
|
|
class UFlyingLifterAnimInstance : public USimpleMovingEnemyAnimInstance {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool HasGrabbedPlayer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool ToChaseLock;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool ChaseToWanderLock;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool ToCarryLock;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
EGrabberState GrabberState;
|
|
|
|
public:
|
|
UFlyingLifterAnimInstance();
|
|
};
|
|
|