DRG-Femboy-Voice/Source/FSD/Public/FlyingLifterAnimInstance.h
2025-04-15 12:39:31 -07:00

30 lines
963 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EGrabberState.h"
#include "SimpleMovingEnemyAnimInstance.h"
#include "FlyingLifterAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFlyingLifterAnimInstance : public USimpleMovingEnemyAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool HasGrabbedPlayer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ToChaseLock;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ChaseToWanderLock;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ToCarryLock;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EGrabberState GrabberState;
public:
UFlyingLifterAnimInstance();
};