DRG-Femboy-Voice/Source/FSD/Public/FloodFillBox.h
2025-04-15 12:39:31 -07:00

36 lines
999 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "RoomFeature.h"
#include "FloodFillBox.generated.h"
class UFloodFillSettings;
UCLASS(Blueprintable, EditInlineNew)
class UFloodFillBox : public URoomFeature {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* Noise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Position;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Extends;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator Rotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IsCarver;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float NoiseRange;
public:
UFloodFillBox();
};