DRG-Femboy-Voice/Source/FSD/Public/FloatPerkComponent.h
2025-04-15 12:39:31 -07:00

26 lines
729 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "FloatPerkComponent.generated.h"
class APlayerCharacter;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFloatPerkComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float FloatValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* PlayerCharacter;
public:
UFloatPerkComponent();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnInitialized();
};