18 lines
445 B
C++
Executable file
18 lines
445 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "FloatPerkActivation.generated.h"
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class APlayerCharacter;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFloatPerkActivation : public UDataAsset {
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GENERATED_BODY()
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public:
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UFloatPerkActivation();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void Receive_ActivatePerk(APlayerCharacter* Character, float Value);
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};
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