DRG-Femboy-Voice/Source/FSD/Public/FloatPerkActivation.h
2025-04-15 12:39:31 -07:00

18 lines
445 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FloatPerkActivation.generated.h"
class APlayerCharacter;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFloatPerkActivation : public UDataAsset {
GENERATED_BODY()
public:
UFloatPerkActivation();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_ActivatePerk(APlayerCharacter* Character, float Value);
};