DRG-Femboy-Voice/Source/FSD/Public/FlareGunUpgrade.h
2025-04-15 12:39:31 -07:00

26 lines
723 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EFlaregunUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "FlareGunUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UFlareGunUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFlaregunUpgrades upgradeType;
public:
UFlareGunUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, EFlaregunUpgrades NewUpgradeType);
};