DRG-Femboy-Voice/Source/FSD/Public/FlameWallProjectile.h
2025-04-15 12:39:31 -07:00

30 lines
821 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Projectile.h"
#include "Templates/SubclassOf.h"
#include "FlameWallProjectile.generated.h"
class AActor;
class AFlameWallSegment;
UCLASS(Abstract, Blueprintable)
class AFlameWallProjectile : public AProjectile {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFlameWallSegment> SegmentParticleClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SegmentCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float WallWidth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ImpactClass;
public:
AFlameWallProjectile();
};