30 lines
821 B
C++
Executable file
30 lines
821 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Projectile.h"
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#include "Templates/SubclassOf.h"
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#include "FlameWallProjectile.generated.h"
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class AActor;
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class AFlameWallSegment;
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UCLASS(Abstract, Blueprintable)
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class AFlameWallProjectile : public AProjectile {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AFlameWallSegment> SegmentParticleClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 SegmentCount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WallWidth;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ImpactClass;
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public:
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AFlameWallProjectile();
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};
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