DRG-Femboy-Voice/Source/FSD/Public/FakeMoverTarget.h
2025-04-15 12:39:31 -07:00

32 lines
1,011 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FakeMoverTarget.generated.h"
USTRUCT(BlueprintType)
struct FFakeMoverTarget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfluenceDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TargetDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GetCloserAirAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GetAwayAirAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GetCloserGroundAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GetAwayGroundAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistance;
FSD_API FFakeMoverTarget();
};