45 lines
1.2 KiB
C++
Executable file
45 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Perception/AIPerceptionTypes.h"
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#include "FSDAIController.h"
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#include "FacilityTurretController.generated.h"
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class AActor;
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class UAIPerceptionComponent;
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class UHealthComponentBase;
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UCLASS(Blueprintable)
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class AFacilityTurretController : public AFSDAIController {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UAIPerceptionComponent* Perception;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RememberTargetTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RetargetOnAttackChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool RespectAttack;
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public:
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AFacilityTurretController();
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private:
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UFUNCTION(BlueprintCallable)
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void OnTurretsAttackingChanged(bool IsAttacking);
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UFUNCTION(BlueprintCallable)
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void OnTargetRevived();
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public:
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UFUNCTION(BlueprintCallable)
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void OnTargetDied(UHealthComponentBase* Health);
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UFUNCTION(BlueprintCallable)
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void OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus);
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};
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