DRG-Femboy-Voice/Source/FSD/Public/FacilityTurretController.h
2025-04-15 12:39:31 -07:00

45 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Perception/AIPerceptionTypes.h"
#include "FSDAIController.h"
#include "FacilityTurretController.generated.h"
class AActor;
class UAIPerceptionComponent;
class UHealthComponentBase;
UCLASS(Blueprintable)
class AFacilityTurretController : public AFSDAIController {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UAIPerceptionComponent* Perception;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RememberTargetTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RetargetOnAttackChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RespectAttack;
public:
AFacilityTurretController();
private:
UFUNCTION(BlueprintCallable)
void OnTurretsAttackingChanged(bool IsAttacking);
UFUNCTION(BlueprintCallable)
void OnTargetRevived();
public:
UFUNCTION(BlueprintCallable)
void OnTargetDied(UHealthComponentBase* Health);
UFUNCTION(BlueprintCallable)
void OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus);
};