DRG-Femboy-Voice/Source/FSD/Public/FacilityTurretAnimInstance.h
2025-04-15 12:39:31 -07:00

21 lines
580 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EnemyAnimInstance.h"
#include "FacilityTurretAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFacilityTurretAnimInstance : public UEnemyAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator AimRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsEngaged;
public:
UFacilityTurretAnimInstance();
};