DRG-Femboy-Voice/Source/FSD/Public/FacilityHackingPodAnimInstance.h
2025-04-15 12:39:31 -07:00

42 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "EHackingPodState.h"
#include "FacilityHackingPodAnimInstance.generated.h"
class AActor;
UCLASS(Blueprintable, NonTransient)
class UFacilityHackingPodAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* SaluteTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator LookingDirection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator TargetRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsHacking;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EHackingPodState PodState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float RadarDishAngle;
public:
UFacilityHackingPodAnimInstance();
UFUNCTION(BlueprintCallable)
void SetSaluter(AActor* salutingTarget);
UFUNCTION(BlueprintCallable)
void ResetSaluteTarget();
};