42 lines
1.3 KiB
C++
Executable file
42 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimInstance.h"
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#include "EHackingPodState.h"
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#include "FacilityHackingPodAnimInstance.generated.h"
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class AActor;
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UCLASS(Blueprintable, NonTransient)
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class UFacilityHackingPodAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AActor* SaluteTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FRotator LookingDirection;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FRotator TargetRotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsHacking;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EHackingPodState PodState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float RadarDishAngle;
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public:
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UFacilityHackingPodAnimInstance();
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UFUNCTION(BlueprintCallable)
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void SetSaluter(AActor* salutingTarget);
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UFUNCTION(BlueprintCallable)
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void ResetSaluteTarget();
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};
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