DRG-Femboy-Voice/Source/FSD/Public/FSDTutorialSettings.h
2025-04-15 12:39:31 -07:00

25 lines
763 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "NewPlayerMutator.h"
#include "FSDTutorialSettings.generated.h"
UCLASS(Blueprintable)
class UFSDTutorialSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredCPTreasures;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredCPMachineEvents;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredCPVeterans;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FNewPlayerMutator> FirstMissionsMutators;
UFSDTutorialSettings();
};