27 lines
731 B
C++
Executable file
27 lines
731 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "NewFSDSessionIDDelegate.h"
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#include "FSDSessionUpdater.generated.h"
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class UFSDLobbyHandler;
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class UFSDSessionHandler;
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UCLASS(Blueprintable)
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class UFSDSessionUpdater : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FNewFSDSessionID OnNewFSDSessionID;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDSessionHandler* SessionHandler;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDLobbyHandler* LobbyHandler;
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public:
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UFSDSessionUpdater();
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};
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