DRG-Femboy-Voice/Source/FSD/Public/FSDServerSearchOptions.h
2025-04-15 12:39:31 -07:00

40 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EGameType.h"
#include "ESteamSearchRegion.h"
#include "ESteamServerJoinStatus.h"
#include "FSDServerSearchOptions.generated.h"
class UDifficultySetting;
USTRUCT(BlueprintType)
struct FFSDServerSearchOptions {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESteamServerJoinStatus JoinStatus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESteamSearchRegion SearchRegion;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UDifficultySetting*> Difficulties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DeepDive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString SearchString;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MissionSeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 GlobalMissionSeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<EGameType> GameTypes;
FSD_API FFSDServerSearchOptions();
};