40 lines
1.2 KiB
C++
Executable file
40 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EGameType.h"
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#include "ESteamSearchRegion.h"
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#include "ESteamServerJoinStatus.h"
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#include "FSDServerSearchOptions.generated.h"
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class UDifficultySetting;
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USTRUCT(BlueprintType)
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struct FFSDServerSearchOptions {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ESteamServerJoinStatus JoinStatus;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ESteamSearchRegion SearchRegion;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UDifficultySetting*> Difficulties;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool DeepDive;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SearchString;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MissionSeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 GlobalMissionSeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<EGameType> GameTypes;
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FSD_API FFSDServerSearchOptions();
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};
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