24 lines
645 B
C++
Executable file
24 lines
645 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FSDReverbVolume.generated.h"
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class UReverbEffect;
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class USphereComponent;
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UCLASS(Blueprintable)
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class AFSDReverbVolume : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USphereComponent* Collision;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UReverbEffect* Reverb;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Priority;
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AFSDReverbVolume();
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};
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