DRG-Femboy-Voice/Source/FSD/Public/FSDReverbVolume.h
2025-04-15 12:39:31 -07:00

24 lines
645 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FSDReverbVolume.generated.h"
class UReverbEffect;
class USphereComponent;
UCLASS(Blueprintable)
class AFSDReverbVolume : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USphereComponent* Collision;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UReverbEffect* Reverb;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Priority;
AFSDReverbVolume();
};