DRG-Femboy-Voice/Source/FSD/Public/FSDMath.h
2025-04-15 12:39:31 -07:00

32 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "FSDMath.generated.h"
UCLASS(Blueprintable)
class UFSDMath : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFSDMath();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FVector SphericalToCartesian(float Radius, float azimuth, float elecation);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool PercentageCheck(float percentage);
UFUNCTION(BlueprintCallable, BlueprintPure)
static void GetAzimuthAndElevation(const FVector& Direction, const FTransform& coordinateSystem, float& azimuth, float& elevation);
UFUNCTION(BlueprintCallable)
static float CubicSegmentLength(FVector p0, FVector tangent1, FVector p1, FVector tangent2);
UFUNCTION(BlueprintCallable)
static FVector CubicInterpBlueprint(FVector p0, FVector tangent1, FVector p1, FVector tangent2, float alpha);
UFUNCTION(BlueprintCallable, BlueprintPure)
static void CartesianToSpherical(FVector Location, float& outAzimuth, float& outElevation, float& OutRadius);
};