DRG-Femboy-Voice/Source/FSD/Public/FSDJoinSessionCallbackProxy.h
2025-04-15 12:39:31 -07:00

32 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "FindSessionsCallbackProxy.h"
#include "FSDJoinSessionCallbackProxy.generated.h"
class APlayerController;
class UFSDJoinSessionCallbackProxy;
class UObject;
UCLASS(Blueprintable, MinimalAPI)
class UFSDJoinSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyOnlineDelegate OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyOnlineDelegate OnFailure;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UObject* WorldContextObject;
public:
UFSDJoinSessionCallbackProxy();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFSDJoinSessionCallbackProxy* FSDJoinSession(UObject* NewWorldContextObject, APlayerController* PlayerController, const FBlueprintSessionResult& SearchResult, const FString& FSDPassword, bool fromInvite);
};