32 lines
1.2 KiB
C++
Executable file
32 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "FindSessionsCallbackProxy.h"
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#include "FSDJoinSessionCallbackProxy.generated.h"
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class APlayerController;
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class UFSDJoinSessionCallbackProxy;
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class UObject;
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UCLASS(Blueprintable, MinimalAPI)
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class UFSDJoinSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyOnlineDelegate OnSuccess;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyOnlineDelegate OnFailure;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UObject* WorldContextObject;
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public:
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UFSDJoinSessionCallbackProxy();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFSDJoinSessionCallbackProxy* FSDJoinSession(UObject* NewWorldContextObject, APlayerController* PlayerController, const FBlueprintSessionResult& SearchResult, const FString& FSDPassword, bool fromInvite);
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};
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