32 lines
1.2 KiB
C++
Executable file
32 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "BlueprintFriend.h"
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#include "EmptyFriendDelegateDelegate.h"
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#include "FSDFriendsAndInvites.generated.h"
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UCLASS(Blueprintable)
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class UFSDFriendsAndInvites : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyFriendDelegate OnFriendsChanged;
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UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyFriendDelegate OnFriendInvitesChanged;
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UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyFriendDelegate OnRequestRefresh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FBlueprintFriend> Friends;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FBlueprintFriend> FriendInvites;
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UFSDFriendsAndInvites();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void Init();
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};
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