DRG-Femboy-Voice/Source/FSD/Public/FSDFriendsAndInvites.h
2025-04-15 12:39:31 -07:00

32 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "BlueprintFriend.h"
#include "EmptyFriendDelegateDelegate.h"
#include "FSDFriendsAndInvites.generated.h"
UCLASS(Blueprintable)
class UFSDFriendsAndInvites : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyFriendDelegate OnFriendsChanged;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyFriendDelegate OnFriendInvitesChanged;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyFriendDelegate OnRequestRefresh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FBlueprintFriend> Friends;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FBlueprintFriend> FriendInvites;
UFSDFriendsAndInvites();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Init();
};