DRG-Femboy-Voice/Source/FSD/Public/FSDAssetManager.h
2025-04-15 12:39:31 -07:00

22 lines
545 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/AssetManager.h"
#include "FSDAssetManager.generated.h"
class UGameData;
UCLASS(Blueprintable, Config=Game)
class UFSDAssetManager : public UAssetManager {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UGameData* GameData;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UGameData> GameDataPath;
public:
UFSDAssetManager();
};