31 lines
833 B
C++
Executable file
31 lines
833 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "RunningMissionBP.h"
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#include "ExterminationReward.generated.h"
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class AActor;
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class UResourceData;
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UCLASS(Abstract, Blueprintable)
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class UExterminationReward : public URunningMissionBP {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UResourceData* Resource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AwardSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer AllowedFilter;
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public:
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UExterminationReward();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnEnemyKilled(const FGameplayTagContainer& GameplayTags, AActor* killedEnemy);
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};
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